# What is the mínimum bandwidth size for a good licode performance?

**URL:** <https://discourse.lynckia.com/t/what-is-the-minimum-bandwidth-size-for-a-good-licode-performance/781>\
**Category:** Support\
**Created:** [May 14, 2018, 10:16pm UTC](https://discourse.lynckia.com/t/what-is-the-minimum-bandwidth-size-for-a-good-licode-performance/781 "2018-05-14T22:16:23Z")\
**Posts on this page:** 4\
**Page:** 1

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**Author:** ![EVILWORS666](https://avatars.discourse-cdn.com/v4/letter/e/b487fb/32.png) [@EVILWORS666](https://discourse.lynckia.com/u/EVILWORS666)\
**Post date:** [May 14, 2018, 10:16pm UTC](https://discourse.lynckia.com/t/what-is-the-minimum-bandwidth-size-for-a-good-licode-performance/781/1 "2018-05-14T22:16:23Z")

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This size can be configurable? In which part of the code it is available? Could be the number of frames dynamic according to the bandwidth of each network?

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**Author:** ![twid](https://avatars.discourse-cdn.com/v4/letter/t/8c91f0/32.png) [@twid](https://discourse.lynckia.com/u/twid)\
**Post date:** [May 14, 2018, 10:28pm UTC](https://discourse.lynckia.com/t/what-is-the-minimum-bandwidth-size-for-a-good-licode-performance/781/2 "2018-05-14T22:28:59Z")

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If your app is running on LAN, then bandwidth shouldn’t be an issue.

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**Author:** ![EVILWORS666](https://avatars.discourse-cdn.com/v4/letter/e/b487fb/32.png) [@EVILWORS666](https://discourse.lynckia.com/u/EVILWORS666)\
**Post date:** [May 17, 2018, 3:55pm UTC](https://discourse.lynckia.com/t/what-is-the-minimum-bandwidth-size-for-a-good-licode-performance/781/3 "2018-05-17T15:55:29Z")

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I use licode with a wifi network

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**Author:** ![Francesco\_Durighetto](https://avatars.discourse-cdn.com/v4/letter/f/a9a28c/32.png) [@Francesco\_Durighetto](https://discourse.lynckia.com/u/Francesco_Durighetto)\
**Post date:** [May 22, 2018, 3:46pm UTC](https://discourse.lynckia.com/t/what-is-the-minimum-bandwidth-size-for-a-good-licode-performance/781/4 "2018-05-22T15:46:22Z")

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It depends on your resolution, and framerate.  
By default, licode comes with a maximum of 20 fps and a 640x480 resolution.  
Also, in licode\_config.js the bandwidth is capped at 300kbit/s.  
So, you need 300kbit upload for every stream you publish, and 300kbit in download for every stream you receive. This is a very low requirement for a one to one call
